User Research
Visual Design
Interaction Design
Prototyping

4th Semester 2024
Duration: 5 months
Jasmin Sohm
Lena Lenckner
Antonia Kleinert
Short Description
Care'n is an app that supports parents in managing their children's everyday health needs and simplifies communication with pediatric practices. It was developed through iterative UX and UI design into a functional Figma prototype.
Problem Definition
Parents often face uncertainty about their children's health in everyday life, yet pediatric practices rarely have time for consultation. Reliable, easy-to-understand information is hard to find and language barriers make access even more difficult. Many parents also don't know how to properly assess and treat common symptoms.
The app is organized into four areas: Child Profile, Calendar, AI Chat Assistant and Info. The Child Profile con-solidates vaccinations, allergies, symptom tracking and age-appropriate developmental milestones. The Calendar manages appointments and check-ups. The AI Assistant provides an initial assessment for urgent questions. The Info section delivers well-founded content on vaccinations, check-ups and childhood illnesses.
Phase
Method
Discover
Interviews
Stakeholder Map
Competitor Analysis
SWOT Analysis
Affinity Diagram
Personas
User Journey Map
Problem Definition
How Might We
Define
App Design
Information Architecture
MoSCoW Prioritization
Develop
Wireframes
Moodboard Style Guide
Design

User Research
Visual Design
Interaction Design
Prototyping
4th Semester 2024
Duration: 5 months
Jasmin Sohm
Lena Lenckner
Antonia Kleinert
Short Description
Care'n is an app that supports parents in managing their children's everyday health needs and simplifies communication with pediatric practices. It was developed through iterative UX and UI design into a functional Figma prototype.
Problem Definition
Parents often face uncertainty about their children's health in everyday life, yet pediatric practices rarely have time for consultation. Reliable, easy-to-understand information is hard to find and language barriers make access even more difficult. Many parents also don't know how to properly assess and treat common symptoms.
The app is organized into four areas: Child Profile, Calendar, AI Chat Assistant and Info. The Child Profile con-solidates vaccinations, allergies, symptom tracking and age-appropriate developmental milestones. The Calendar manages appointments and check-ups. The AI Assistant provides an initial assessment for urgent questions. The Info section delivers well-founded content on vaccinations, check-ups and childhood illnesses.

App Design


Phase
Method
Discover
Interviews
Stakeholder Map
Competitor Analysis
SWOT Analysis
Affinity Diagram
Personas
User Journey Map
Problem Definition
How Might We
Define
Information Architecture
MoSCoW Prioritization
Develop
Wireframes
Moodboard
Style Guide
Design
User Research
Visual Design
Interaction Design
Prototyping
Short Description
Care'n is an app that supports parents in managing their children's everyday health needs and simplifies communication with pediatric practices. It was developed through iterative UX and UI design into a functional Figma prototype.
Problem Definition
Parents often face uncertainty about their children's health in everyday life, yet pediatric practices rarely have time for consultation. Reliable, easy-to-understand information is hard to find and language barriers make access even more difficult. Many parents also don't know how to properly assess and treat common symptoms.
The app is organized into four areas: Child Profile, Calendar, AI Chat Assistant and Info. The Child Profile con-solidates vaccinations, allergies, symptom tracking and age-appropriate developmental milestones. The Calendar manages appointments and check-ups. The AI Assistant provides an initial assessment for urgent questions. The Info section delivers well-founded content on vaccinations, check-ups and childhood illnesses.
4th Semester 2024
Duration: 5 months
Jasmin Sohm
Lena Lenckner
Antonia Kleinert
4th Semester 2024
Duration: 5 months
Jasmin Sohm
Lena Lenckner
Antonia Kleinert

App Design
Phase
Method
Affinity Diagram
Personas
User Journey Map
Problem Definition
How Might We
Discover
Define
Interviews
Stakeholder Map
Competitor Analysis
SWOT Analysis
Information Architecture
MoSCoW Prioritization
Develop
Wireframes
Moodboard
Style Guide
Design
